Sometimes, you’ll come across an idea so good it demands sharing right away. Over at the Copy/Paste Coop Discord, we were discussing how monster HD (Hit Dice) provides a lingua franca for the OSR, making it easy to translate adventure modules between systems, and how modern post-OSR games like Into the Odd no longer have that benefit despite sharing a common ethos and ancestry with the movement.
Will Purves of FaeCraft fame shared his system-agnostic way of designing monsters, and he gave me his leave to post it here.
This is what Will’s monster stat block looks like:
The big circled number is the monster’s Danger Level (a number between 1 and 10). Will converts it on the fly to the system at hand:
For a D&D-ish system, this converts to the monster’s HD.
For Odd-likes, it equals the monster’s HP, and monster strength is derived from it by adding 7 (so the spider from the pic would have 2 HP and 9 STR).
It immediately made me think of examples for other systems:
For The Electrum Archive, this number could equal the monster’s Skill, and it could be doubled to get HP.
For Swords of the Serpentine, this could be equal to Refresh Tokens granted for defeating it, and its Malus would be 5 times that number.
etc.
It’s remarkably easy to create conversion rules and use the same “stat block” regardless of the game played.
Even more interesting are Diegetic Abilities, i.e., the various options listed with a question mark. What Will does when players encounter a monster is roll a bunch of d6es: for each 1-3, the monster doesn’t have one listed ability, and for each 4-6, he does have it.
So one spider might end up being bigger, and be camouflaged. Another might be a zombie spider in a web network lying in ambush. How these abilities translate to mechanics depends on the specific system. (E.g., they might add armor, more HP, a poisonous attack, etc.)
As part of his prep, Will picks out the cards that seem potentially relevant, and puts them into a deck that he takes to the table. For random encounters he draws one or two, and for set pieces he pulls out the card needed. If it is a creature that might reappear or if there are others in the vicinity, the card goes back in the deck.
Converting monsters across systems is always fun. I've been running a fair bit of Sword World lately and figuring out the roesseta stone between Basic and Sword World was much the same, what is a lvl 2 threat was based on comparing the weakest monster and the strongest monster across systems.
Thanks for sharing this out to folks! It draws on the work and ideas of others and my thanks go to them as well!